Installing modpacks on Forge or Fabric
Deploy CurseForge, FTB or Modrinth modpacks on your WingNode server with automatic jar and config setup.
Modpack install on WingNode is a two-step process: upload the pack, then set the startup jar. Wingman AI can handle both if you give it the modpack URL.
Method 1 — Panel modpack installer
Open Settings → Startup. Paste the CurseForge or FTB modpack ID (or direct zip URL). Click Reinstall. The panel downloads the pack, extracts the jars, updates the startup command and starts the server.
Method 2 — Manual upload
- Download the modpack server files from the pack's official site.
- Upload the archive to
/via SFTP. - Extract and move files so
forge-*.jarsits at the root. - Update the startup command in Settings → Startup to reference the new jar (e.g.
java @user_jvm_args.txt @libraries/net/minecraftforge/forge/*/unix_args.txt). - Restart.
RAM recommendations for modpacks
- Light packs (SkyFactory 4, Valhelsia) — 4 GB minimum.
- Mid packs (ATM8, Create Above and Beyond) — 6–8 GB.
- Heavy packs (ATM9, FTB Ultimate, GregTech New Horizons) — 10–16 GB.
Updating a modpack
Back up the world first, then reinstall with the new pack version. Most packs preserve world compatibility across minor updates but break on major jumps (1.18 → 1.19).
Common issues
Missing mod on client— every client player must install the exact same version.Duplicate mod— Forge refuses to start if two mods have the same modid; remove one.Out of PermGen / Metaspace— bump RAM or add-XX:MetaspaceSize=256M.
