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DDoS Protection

Shield Tunnel: IPIP DDoS protection for external servers

Protect a server hosted elsewhere by tunneling its traffic through WingNode Shield — a simple IPIP setup with real-time DDoS filtering.

Shield Tunnel extends WingNode DDoS protection to servers hosted on other providers (your own box, a cloud VM, a dedi). Traffic comes in to a WingNode protected IP, is filtered, and then forwarded to your origin over an IPIP tunnel.

When to use it

  • Your game server is on a provider without adequate DDoS mitigation.
  • You want one protected IP in front of multiple backend machines.
  • You need the same protected-IP endpoint to persist while you migrate hosts.

How it works

  1. We assign you a WingNode protected IP.
  2. You configure an IPIP tunnel on your origin to our endpoint.
  3. Player connections arrive at the protected IP, pass through the filter and emerge at your origin via the tunnel.
  4. Outbound traffic returns through the same tunnel (or optionally asymmetric).

Setup on Linux (summary)

ip tunnel add tun0 mode ipip remote <wn-endpoint> local <your-ip> ttl 255\nip link set tun0 up\nip addr add 10.x.x.2/30 dev tun0\nip route add <protected-ip> via 10.x.x.1

We send exact values and a setup script tailored to your OS (Ubuntu, Debian, AlmaLinux, CentOS) when the tunnel is provisioned.

Latency

Expect +3–8 ms over direct — the hop adds minimal overhead. Still far faster than sitting through a DDoS outage.