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Network Security

Built to take a hit.

Every WingNode VPS, VDS and game server sits behind an always-on, multi-layer DDoS shield — automatic detection, sub-30-second mitigation and 160+ Tbps of scrubbing capacity. No add-on. No extra cost.

160 +
Tbps scrubbing
<30s
Mitigation
L3–L7
Layer coverage
24/7
Always-on
01

How the shield works

Four stages, fully automatic — from the moment hostile traffic shows up to the moment only real players reach your server.

01

Attack hits the edge

Hostile traffic is intercepted at the network edge, far upstream from your server — never on your node itself.

02

Instant detection

AI-driven analysis fingerprints the attack pattern in under 30 seconds, around the clock, with no human in the loop.

03

Global scrubbing

Volumetric floods are absorbed and filtered across 160+ Tbps of distributed scrubbing capacity.

04

Clean traffic only

Only legitimate players and requests reach your VPS or VDS. You stay online — we never null-route you.

02

Two layers, one shield

Volumetric attacks and application attacks fail in completely different ways. We cover both.

L3 / L4 · Network

Volumetric & protocol

UDP/SYN floods, amplification and reflection attacks are absorbed by a 160+ Tbps backbone before they ever touch your node.

L7 · Application

Application & game-layer

Our own application-layer filtering inspects game and HTTP traffic, stopping slow-loris, HTTP floods and game-protocol abuse that volumetric filters miss.

Network layer powered by
Gcore DDoS protection
03

What we stop

Across every vector attackers throw at a game server or VPS:

UDP / ICMP floods SYN / ACK floods DNS / NTP / memcached amplification Reflection attacks HTTP / HTTPS floods Slow-loris & low-and-slow Game-protocol floods (A2S, source-query) L7 botnet traffic
04

Why it actually keeps you online

No null-routing

Most budget hosts blackhole your IP the second an attack lands — you go dark until it stops. We mitigate in-line and keep your server reachable.

Real-time alerts

Attack events are pushed to our team the instant they start, so mitigation is verified by humans — not just assumed.

Always-on, not on-demand

Protection is active 24/7 by default. Nothing to enable, no reaction delay, no flipping a switch mid-attack.

Included on every plan

VPS, VDS and game servers are all protected from the first second they are provisioned — at no extra cost, on every billing cycle.

No mitigation is ever 100%. We protect on a best-effort basis with industry-leading capacity; extreme or sustained targeted attacks may still affect availability.

05

Questions

Does DDoS protection cost extra?

No. It is included on every VPS, VDS and game server at no additional cost — there is no upsell and nothing to add to your cart.

How large an attack can you absorb?

Our distributed scrubbing capacity exceeds 160 Tbps — enough to absorb the largest volumetric attacks seen in the wild today.

Will my IP get null-routed during an attack?

No. We mitigate in-line and keep your server reachable, rather than blackholing your IP and taking you offline like many budget hosts do.

Is application-layer (L7) protection included?

Yes. Beyond network-layer filtering, our own L7 stack inspects game and HTTP traffic for application-level attacks that volumetric filters cannot see.

Do I need to configure anything?

No. Protection is always-on from the moment your server is provisioned. There is nothing to enable and no reaction delay.

Network Security

Stop fearing the next attack.
Spin up a VPS or VDS that is shielded from second one.